As you
may have noticed from the title, this post is going to be all about Bioshock, specifically
the latest instalment in the series, Bioshock: Infinite.
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Stunning views over a flying city, who could ask for more? |
Before I
start analysing this conversation let me tell you how it went down. I pick up
my empty box, bring it to the counter and hand it to the sales rep who immediately
puts the box down, turns around and goes rummaging through his draw for a brand
new copy of the game. At this point, I'm starting to feel a bit awkward, as not
a word has been exchanged. I try to start up a conversation with one of my
impromptu conversation starters, "So, is it any good?".
I was treated to a barrage of
opinion, something I would usually welcome with open arms, however, this opinion
was typical gamer, the mechanics suck, the guns don’t look different when you
upgrade them, Vigour’s aren’t as good, blah blah blah blah. Sentence after sentence
of meaningless drivel about how the mechanics spoil the game.
Although
everyone is entitled to their own opinion, this guy's opinion seemed immediately
elitist. I could practically hear him in my mind, "A game is not a game if
its mechanics don’t support it". A respectable view, sure, in fact there
have been many games that flourish on their mechanics alone, the first portal
game, for example. However, if we don’t explore the aspect of storytelling
through the medium of game, then how can we really claim to progress as an
industry.
If we are going to explore story
through this wonderful arena, Bioshock: Infinity is probably one of the best
places to start. If story could be attributed a quantitive mass, this game
would have it in spades.
Irrational games, whom I shall be forever dubbing the masters of mindf***, start you off in a boat, on your way to a lighthouse. Sound familiar? It should do, the original Bioshock started the same way, however this time, you're paired up with two rather interesting individuals, who bicker consistently and rather creepily for the entire ride to the lighthouse. Every five minutes or so, as you explore the area, you find, or are told the phrase "Bring us the girl and wipe away the debt". All your exploration will brings you to the top of the lighthouse, where, you board a rocket, not unlike the great glass elevator from charley and the chocolate factory, and for lack of a better phrase, hit up and out!
Make of it as you will, but this sets the tone for the rest of the game, now, I don’t have any strong opinions on the story as of yet, however, all I know is that this is an excellent game.
I shall write a more comprehensive view of the Bioshock: Infinity story in a later post, but for now, share your opinions in the comments!
Matt.
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