Saturday, 8 June 2013

And Now, The End is Near

And so I face, the final curtain.

 You may be wondering what the iconic Frank Sinatra song "My Way" has to do with a blog about gaming, besides from being a fun and informative way to start off quite a cool little topic (ok, its only semi informative). Today, I'm going to be talking about protagonists, characters and the classic epic story arc seen in so many of our beloved interactive story telling experiences. 

As with any post that reviels story arcs and plots and other stuff like that, here is a massive


You have been warned!

The UNSC Pillar of Autumn, on its way to be "thrown into conflict"
 So what exactly is the classic epic story arc? Well pull up a chair and a decent cuppa, because it's a long story. Most modern day video games follow a system called The Three Act Structure, it follows a set of guides that layout what should and should not happen to the protagonist of the story. Act 1 introduces us to the characters and begins to scratch the surface of their personality, but crucially must always end in some form of tragedy/incident/battle/explosion delete as appropriate, that throws the main character (or in the case of video games, the player) into conflict. For anyone who has played Halo: Combat Evolved, the introductory sequence on the Pillar of Autumn when we are introduced to Master Chief and Cortana would be a good example of a first act, and the crashing into the planet in flames and screams would be a good example of an event throwing the min character into conflict, literally in this case. Act 2 is all about the main character leveling up. Yup. It's that simple, the main character ranks up in some way or another, until they have the power to take on the big bad guys that somehow managed to evade them in the first act (my personal favorite is the obligatory cheesy rocky training montage). Act 3 is even simpler, it's the big fight, the boss match, the duel to the death, pour duello a la mort swiftly followed by a happy ending. 

That's the Three Act Structure, however if we want to make a classic epic story arc, sometimes also referred to as a Greek epic, we have to make one or two tiny additions. First off, no happy ending. The hero MUST die. Full Stop. End of story, literally. It's a classic moment from film, TV and games that we've seen a thousand times, after defeating the bad guy, the hero quietly succumbs to his wounds leaving us with an artfully shot image of his eyes flickering shut for the last time. It rarely ever happens like that in real life of course, but what the hay! Its a story! Secondly, there is a much larger emphasis on the second act than there is on any of the other. An epic is about the journey, the struggle for power to defeat the obligatory bad guy and save the world. A great example of this is the Lord of the Rings films, the inclusion of the hobbit films, shows that a good epic story arc doesn't even have to be delivered in chronological order for it to be worth watching. But I digress.

The Choice of Death. Note that here, there is no choice to live.
What originally got me thinking about this topic was an a thought I had in the kitchen whilst making my lunch. I was standing next to the microwave, waiting for my sausages to defrost and letting my mind wander when suddenly I thought "You know what, I really miss Commander Shepard". 
It's been a while now since the release of the final instillation in the mass effect trilogy, and I seem to be one of a very small minority of people, who considered the original ending to be excellent. However, the point still stands. I feel the almost primal need to play the Mass Effect games again, as I'm now being denied the release of a new game. My question is why? Why do some characters grip us and tug on our heart strings, to the point where we wont let them go, and yet others fade into the background? One small answer to this question may be simply that some characters are named, and others we give names. It would certainly explain why I feel more of an epic attachment to Commander Shepard than to my Skyrim character. 

My follow up thoughts will follow sometime later in the month, as always I welcome your opinions on the topic, just pop them in the comments section!

Matt.
(Die you piece of shoddy Geth machinery!)





Tuesday, 4 June 2013

And so I'm back! From outer Space!

I just walked in to find you here with my blog all on your face!

Hi guys! just wanted to say that normal service shall return ASAP as my exams are now over and done with (fingers crossed!) and to reward my loyal followers whom have stuck with me over the winter season of the planet Blogsphere I shall give you all a treat! However you have to finish reading first!

To answer the few comments I received whilst on my brief hiatus, first of all thanks to everyone who left a nice comment, and second, I centre myself before writing by playing the game that I'm going to be discussing whilst drinking a warm cup of tea (English Breakfast Tea to our American visitors) usually PG-Tips, milk and two sugars. I like my traditions and I like my tea, so they both go hand in hand.

Now, for the treat! For any of my readers that play BattleField 3 I've just set up a server and you're all invited to join! It's called The Beef Team (after my Xbox 360 gamer tag UpstairsBeef, feel free to drop me a message!) and it will have our T and O banner on it just for you guys! spread the word!

As per usual, any questions, comments or just thoughts and opinions, feel free to jot them down in the comments! I do try to read them all, promise!

Here's looking at you! (through a LSW battle sight from on top of a building and holding a C4 detonator)

Matt.

P.S. (Boom)

Monday, 13 May 2013

Sorry Sorry Sorry Sorry Sorry Sorry!

Heya guys and gals

Just posting to let you all know that more reviews are coming soon, however my exams are 2 weeks away and I really need to revise more :(

Please stay tuned! I promise I will post some new content eventually (maybe.)

Matt.
(Sorry!)

Monday, 6 May 2013

Normal service shall resume momentarily...

Hey Guys and Gals!

So, I was wondering through my emails today (time goes pretty slow with no Xbox to play) and I stumbled onto a whole load of comments left in the past few days by people who have read my blog.
There where a lot of comments and questions and hopefully, whilst I'm waiting for a new controller to grace my post-box, I shall answer some of these!

First things first, I am in no way an experience blogger, I'm still wrestling with the website and mostly I feel that the reason my blog is running fast is that I haven't started using any of the more complex functions. If you're interested I've been blogging since 28th of April 2013, which is a total of exactly one week. If your still wanting my opinion on how to run a successful blog, then my one key tip is come up with original, intellectual, interesting posts, then share it with everyone!

As to whether its difficult to run a blog or not, I have to say in my grand total of 7 days experience, no! I'm managing to fit it in between university, job hunting, gaming, volunteering and learning to fly. Just let the content talk for it's self and when you're writing/gaming/filming/recording (delete as appropriate) have a sit down, with a clear mind, and think what you really want to say.

Lastly, please feel free to share my blog where ever you can!

Thank you for all the wonderful comments, they where a massive pick-me-up on a fairly bad day
Keep all the opinions coming!

Matt.
(mmmmm.... tasty, tasty opinions)

Saturday, 4 May 2013

Disaster Strikes!

So, I was hoping to post the second half of my review by Monday, however both my Xbox 360 controllers have just conked out, leaving me in a position of helplessness. Control should be restored by tomorrow, until then, comment the hell outa this blog!

Matt
(Damn technology...)

Friday, 3 May 2013

Written Log Aquired, Press Back to Read

There Here.... Coming to get me..... Make it stop.... AHHHHHHHHHH... Splat
I'm sorry to say that due to an untimely case of death by necromorphs this blog will be slightly late Nah! I'm just kidding ya! If you haven't guessed already, this post is going to be all about
Dead Space 3

As with all my reviews, it's spoiler alert time! However I would like to say that this particular post will have some scenes of graphic violence, so... enter if you dare...

 
So, what is Dead Space then? The best way I could describe it as a series, is as a psychological thriller, however, this definition doesn't really hold up when you look at the games individually.
The original game Dead Space is more of a traditional "pop out and say boo!" house of horrors time game. It's fun, sure, but there's a complete lack of well written story that leads me to believe it was never intended to be part of a series.



Dead Space 2's needle in the eye scene. I wont show you what
happens if you fail, as it's shockingly gory


Dead Space 2 was, in my opinion, a much better game, with a considerably more intricate story, and taking the genre of horror more seriously. The entire Dead Space 2 story line centres nicely around a particularly disturbing minigame, where you have to guide a needle into Isaac Clark's eye, if you get it wrong, Isaac is brutally and gruesomely executed by the very machine he's trying to use. It's this kind of story point which marks the difference between the two games, a well thought out, gruesome story point in the second game, which I just couldn't tear my eyes away from (no pun intended) until the process was complete, compared to a cheap fright by a necromorph popping out to say boo, then swipe your head off, in the first game. I know which I'd
rather choose

Dead Space 3 is curious as far as the series goes. It seems to show a good amount of enthralling story but adds in a lot of "pop out and say boo!" factor as well. In this instance at least, its in no way a bad thing.


Aww, he just wants to give you a big hug!
In terms of gameplay, all the enemies are faster and harder to kill, making Isaac's shot's wild and panicky. Isaac's melee attacks are slower, wider and harder to aim, suggesting a level of desperation that wasn't present in the previous games. Attacks are also a lot easier to chain together, many times have I found myself mashing RB to make Isaac stomp over and over again, even though my enemy dies many hits ago. The gameplay alone pulls you into the story, and even though Dead Space 3 is more difficult than the previous games, you find yourself playing the game as if you where actually there, consequently allowing you more survivability.

There is certainly a much higher emphasis on survival, from story right through to mechanics.
The new bench mechanic shows this very well.
We now have the ability to craft guns from parts (as any good engineer should) and this allows you to personalise your load out, however no one gun seems to be better than the other, the all just seem to have different abilities. This means survival depends on finding a gun you're comfortable with, as you don't get enough time to let off aimed shots. Another great mechanic is used during Isaac's time on the planet Tau Volantis, an ice world. You can probably see where I'm going with this, at some point your suit is damaged beyond repair, and you have to survive long enough in the arctic tundra to find a new one. Isaac does this by... you guessed it.... standing close to fires, in order to raise his body heat. Yes I know its practically cliché by now but I still think, in this instance, and this one alone, it works. The mechanic helps to emphasise that this game isn't about soldiers being heroes, its about one man who has absolutely no military training, surviving until a job is done.

That's all I have to say on Dead Space 3 at the moment, as per usual I shall now play the other half of the game, and get back to you on it in a few days

As always my comments bar is open for business, free line guns for all who participate!

Matt.
(Get off me you damn necromorph!)

Wednesday, 1 May 2013

Continuing our spacy theme...

Hi guys! I'm playing through Dead Space 3 at the moment.
All I'll say for now is that I'm enthralled! as far as story goes, it's an excellent game, and I've already had 3 near heart attacks in the 20 minutes I've been playing

Expect a review of it sometime this week!

Matt.
(BOO)